“Dishonored” (2012) is one of my favorite games in quite some time. I haven’t put as many hours into it as I have into, say, “Endless Space” or “XCOM: Enemy Unknown”, but it has a moral resonance, stealth flavor, and a multipath openness that’s refreshing, particularly when compared to “Tomb Raider” (2013). I’ve played the [...]
[UPDATED AND REVISED 03/08/13 1423 MST] I completed Tomb Raider last night; while I did use walkthroughs for a few segments (without shame, I might add), I mostly did it on my own. Total playing time was a bit over 20 hours. Even though — as I note below — there are some aspects to [...]
I have been playing computer games off and on since the mid-70s (“Star Trek” on the DECSystem-10 at BYU) and did game design and development myself in the 80s (Sundog: Frozen Legacy) while also writing for two gaming publications (The Space Gamer and Computer Gaming World). My favorite genre over the decades has been the [...]
SunDog was the Apple II computer game (later ported to the Atari ST) that Wayne Holder and I (with others) did at FTL Games some 25+ years ago. This video looks as though it came right out of the game. ..bruce w..
I must confess affection for a video game ad that starts by quoting the opening lines of “The Inferno” by Dante — and then segues into into battle sequences that look like a cross between “God of War” and “Left 4 Dead”. ..bruce w..
James Lileks on changes in American childhood: I don’t think they had soccer balls in North Dakota until 1981; it was brought in on a special train and placed behind glass and people got to walk around it and get close, if they felt comfortable, and become accustomed to its strange surface. It is faceted, [...]